Shiny
Shiny, glittering, distractions.
It is how magicians get away with their tricks and it is frequently how movies manage to make even the weakest of stories seem somewhat plausible.
It would seem that in writing, distractions can’t save a poorly written story because you don’t have all the shine and glitter – you certainly don’t have an amazing soundtrack and special effects.
Still, many writers seem to use a bit of shine.
Colourful humour and language to throw the reader off the scent of poorly executed scene.
Flowery language and description to gloss over the massive plot hole.
Throw another dead body into a scene that was feeling like it was going nowhere.
Introduce a new character to hide the fact that one of your other characters has suddenly had a personality transplant.
And the thing is, as an audience member, you frequently allow yourself to be distracted by the shiny because it is fun. Because even though you know that you are being had, that something is missing, what you are being given is still enjoyable and there isn’t really any fun in pulling it to pieces. You know what is going on and you let it happen. At least when it is still enjoyable.
You start to really question the shiny when that is all you are being given. There is nothing else underneath and it isn’t really going anywhere. All you’ve been given is the glossy overcoat and there is no substance. As a reader, a lack of overall substance just can’t be tolerated.
So what shiny distractions do you enjoy reading? Which ones have you used? When won’t you accept a shiny distraction?
Foreshadowing
Foreshadowing is something I haven’t really written about on the blog before but it is incredibly important when it comes to writing a cohesive story. I have to thank Hart Johnson on Confessions of a Watery Tart for reminding me why it is so important in story writing.
She actually uses a very good explanation of one of the stronger parts of the Harry Potter series in that very little just appears as it is needed. The polyjuice potion is mentioned well in advance of it ever being used and so as a reader you aren’t left thinking – this author got herself stuck and then had to magic her way out of it. Yes the mention was deliberate because you knew they were going to use it later but it still made the whole story stronger. And it was the same with many other items and events within the Harry Potter series. By being prementioned and then gently reminding the reader at certain points, by the time the event or object become critical to the story it was like it was there all along and it doesn’t feel like a quick fix.
The best way to explain why foreshadowing is important is probably to look at what happens without it. The scenario is where your hero is backed up against a wall with thirty villains closing in, all armed to the teeth with more weapons than I could name, there is a bomb about to explode, a damsel in distress hanging from a helicopter two blocks away screaming for assistance and a tidal wave is closing in. Okay, I erred on the side of melodrama when writing that scenario.
Suddenly your hero…
Anything you end this sentence with is going to sound lame unless it was previously set up. This situation is clearly impossible. There is no way your hero can get out of it and save the victim, and disarm the bomb and stop the tidal wave. Unless they are superman which leads us to the question of how did he get into this situation in the first place.
Are you suddenly going to whip out a magic make everything offensive go away potion?
However, if you had thought about this scenario and gone back earlier in your story and tweaked a few things it is quite likely that the hero’s side kick is currently trying to disarm the bomb, and sweating profusely while doing it, and the hero is in point of fact simply keeping the villains busy. But he’s doing it by projecting a hologram (using technology that was of course demonstrated far earlier in the story) and he is actually cutting the victim off the helicopter. What you’re going to do about the tidal wave is anyone’s guess unless the hero is planning to use the bomb, retrieved by the side kick, to somehow interrupt it (which seems pretty unlikely to me).
Foreshadowing: possibly making the impossible slightly more plausible.
Moving the Plot
You hear the advice all the time. If something isn’t moving your plot forward it shouldn’t be in your story. Given the current goal oriented generation where anything that isn’t immediate becomes dull, this is pretty good advice. Your description of that sunset may be absolutely flawless but if your reader can’t see the point of it (because just being a beautiful piece of writing is insufficient) then it has to go.
I’m in two minds about this. On the one hand, I hate wading through endless reams of description of settings that in the end don’t make the tiniest bit of difference to the story. Even a fight sequence that has gone on too long begins to irk me and I just want to cut to the chase. So who won and what happens next? I am very much a product of the modern world in that I like there to be a point. At the same time, sometimes I really enjoy just well written work. That witty dialogue or really interesting aside. It may have nothing to do with the main plot and only be very thinly related to character development but if it is written just right, it can suck me right into the story.
That said, how do we move the plot forward?
Plot generally involves a character (or group or characters) getting from point A to point B while X, Y and Z try to stop them. That would be the motivation for the characters and the conflict they will face. If the plot becomes too direct you would have a story in about five lines and it would be incredibly boring.
Farm boy loses family.
Farm boy trains to fight.
Farm boy faces bad guy and loses.
Farm boy takes time out to learn some valuable lesson.
Farm boy defeats bad guy.
The End.
This would be the basic plot of both Star Wars and Eragon and probably many other fantasy – space opera kind of things. Don’t get me wrong, this plot works very effectively (or can), but when you boil the story down this much it gets a bit dull.
I guess the question you have to ask yourself is why does line A (farm boy losing family) lead to line B. Lots of people lose family members without suddenly enlisting to learn some ancient fighting method and going on a quest for revenge and to other throw an evil empire. What about your character makes them take that step and how do they reach that decision? How do you help your reader believe it?
The plot moves forward when you know where you are and where you want to go and you know why your characters are taking those steps. I’ve had many would be stories stagnate because I didn’t know clearly where I was planning to go next and I wasn’t really sure why my characters were doing something anyway. Once you can answer these questions the plot should move forward though it is adding all the small details and weaving those interesting sub-plots that will make it interesting.
Your thoughts on moving a plot forward?
Lost the Plot
Character, plot and setting.
All three are vitally important to the story. Usually I like to focus on character but today I think I’m going to have a quick look at plot.
Plot is one of those tricky things because you would think, to make a plot interesting, that is needed to be fresh and new and complex and twist and turn and all of those other splediferous (yes, I know it isn’t a real word) things plots can do. Yet simple is sometimes much better.
So many times you read the advice that you should be able to explain what your story is about in a single sentence. An entire novel boiled down to one sentence that explains the whole point for the story. For Death’s Daughter this caused me no end of headaches because I didn’t figure this part out before I wrote the story. I wrote the story and then asked what it was about would rattle off a bunch of things that Calandra (my protagonist) did but I didn’t really get to the point. What I finally came up with was this:
A girl, cheated of her chosen destiny by forces beyond her understanding, must find a way to end a war between gods and discover the truth about who she is.
Once I knew this about the story, I could see how I had distractions and how some of the sub-plots weren’t working and I just found it much easier to work through the story because I knew exactly what the story was about.
Keeping in mind how much easier working with plot was once I knew what the plot was meant to be, I decided that for my next project I would start out with a simple statement of what I wanted the story to be and work from there. Admittedly, I haven’t even finished the first draft and I already know that what I decided the main point of my story was, isn’t. I’ve gone down a totally different track at this point but I know that once I finish this draft, I will be able to say in a single sentence what the point of my story is and I’ll be able to edit with that in mind.
I’d love to hear your thoughts on plot and how you go about crafting one.