Reading Reminder
I was thinking the other day about my post on the sycophant and that actually got me thinking about my most recent reading (I’m currently working my way back through Eddings, again, I know). What I started wondering was how many times should you remind your reader about the nature of a character (either through action or through other character descriptions). It seems that if you endless preface everything the character does by a reminder about why you like/don’t like them eventually your reader is going to get sick of being treated like a child with no attention span but if you don’t put enough cues and reminders in you risk your reader forgetting key points about that character.
In relation to my own writing I’ve noticed that I have a lot of reminders in first drafts. Most of my ‘abandoned’ projects are full of these prompts (some in bold for my reference so I remember what I was trying to convey about the character at the time). One in particular has something on nearly every single page to remind the reader that character S is meant to be unstable. Other characters hint at it, she does something that not clear minded person would do, an earlier incident is referenced, something is hidden from her because she may not be trustworthy. Every single page. Okay, I may have missed two pages because she wasn’t involved in either scene but you get the point.
Wouldn’t reading that just drive you up the wall? Wouldn’t you want to ask the author – how dumb do you think I am? You just told me she was unstable, you showed it clearly, move on with the story already.
At the same time, if she was called unstable, did one slightly zany thing and then consistently acted normally throughout the story, when her instability became essential to the plot, the reader may have forgotten it entirely and wonder what planet the author was on when they wrote that critical scene.
This brings me to Eddings (awesome epic fantasy writer that he is) and his use of provisional reminders. Mostly with the Ellenium trilogy I’ve noticed that as each character is introduced they are given, or demonstrate to have, a number of very specific character traits. These recur periodically but not to the point where the story is stagnating in flags and pointers. However, if a character is absent for multiple chapters, upon their return, one of the other characters will usually make mention of having missed something about them, or they will almost immediately do something that reminds you of their character traits. Also, at the beginning of the second and third books, the first time a character is reintroduced the protagonist makes a point of considering his companions but he does it in a way that isn’t too intrusive to the story and it is a pretty quick recap.
I think Eddings found that balance between reminding the reader of the critical points without getting endlessly repetitious, and he’s disguised his reminders for the most part or at least managed to weave it into part of the story.
So, writers and readers out there, what are your thoughts? Do you like to be reminded or do you like to move on with the plot? Is finding a balance the key?
Foreshadowing
Foreshadowing is something I haven’t really written about on the blog before but it is incredibly important when it comes to writing a cohesive story. I have to thank Hart Johnson on Confessions of a Watery Tart for reminding me why it is so important in story writing.
She actually uses a very good explanation of one of the stronger parts of the Harry Potter series in that very little just appears as it is needed. The polyjuice potion is mentioned well in advance of it ever being used and so as a reader you aren’t left thinking – this author got herself stuck and then had to magic her way out of it. Yes the mention was deliberate because you knew they were going to use it later but it still made the whole story stronger. And it was the same with many other items and events within the Harry Potter series. By being prementioned and then gently reminding the reader at certain points, by the time the event or object become critical to the story it was like it was there all along and it doesn’t feel like a quick fix.
The best way to explain why foreshadowing is important is probably to look at what happens without it. The scenario is where your hero is backed up against a wall with thirty villains closing in, all armed to the teeth with more weapons than I could name, there is a bomb about to explode, a damsel in distress hanging from a helicopter two blocks away screaming for assistance and a tidal wave is closing in. Okay, I erred on the side of melodrama when writing that scenario.
Suddenly your hero…
Anything you end this sentence with is going to sound lame unless it was previously set up. This situation is clearly impossible. There is no way your hero can get out of it and save the victim, and disarm the bomb and stop the tidal wave. Unless they are superman which leads us to the question of how did he get into this situation in the first place.
Are you suddenly going to whip out a magic make everything offensive go away potion?
However, if you had thought about this scenario and gone back earlier in your story and tweaked a few things it is quite likely that the hero’s side kick is currently trying to disarm the bomb, and sweating profusely while doing it, and the hero is in point of fact simply keeping the villains busy. But he’s doing it by projecting a hologram (using technology that was of course demonstrated far earlier in the story) and he is actually cutting the victim off the helicopter. What you’re going to do about the tidal wave is anyone’s guess unless the hero is planning to use the bomb, retrieved by the side kick, to somehow interrupt it (which seems pretty unlikely to me).
Foreshadowing: possibly making the impossible slightly more plausible.